Legends of M'ystifa 2 ===================== New In Version 1.0.4 (Beta 4) ============================= -- The heal-related spells have been modified to better select targets that need a heal. If you have a creature targeted and a member of your party needs a heal, the party member will get the heal. -- The patcher is complete! All future release will happen automatically when you start LOM2. Save files will be upgraded automatically which means no more starting over when new builds are released! New In Version 1.0.3 (Beta 3) ============================= -- Tweaked the buy/sell rates at all shops across M'ystifa. Villages are the best place to buy/sell items. More remote locations have less favorable rates. -- Added many more unique items. -- Tweaked the treasure generation system to ensure higher level creatures drop loot more in line with the party level. -- Fixed a spell that Muck-Toes cast that would cause a game crash. -- Added new tips for easy Cures. -- Heal-type spells were causing a game crash if cast in certain ways. This has been fixed. -- When the Long Sword weapon skill reached 10 the game would crash. This has been fixed. -- Sometimes the audio could act strangely when a piece of music looped around to play again. This has been fixed. -- Dozens of typos and grammer errors have been fixed. -- Alternate colors have been added throughout the user interface to make data easier to read. -- The shops in Surevale Village now sell gear up to level 150. -- A special gem used to identify all of the items in the party inventory was not working correctly. This has been fixed. -- A few unique items required skills to equip that were mis-spelled. They have been fixed. -- The Grand Ring Of Health has a clicky that didn't work. It has been changed to Cure 3. -- Added new debugging features to make testing various areas of the game world much easier. -- Selling an item to a Mystic that would cause the party to go over 999,999 GP (the max you can carry) now goes automatically into the bank. -- The Phoenix Feather Inn in Surevale Village caused a game crash whenever the party entered. This has been fixed. -- Some of the green and red effect icons on some screens did not work when clicked. They have been fixed. -- Changing targets in the Spells screen when the party had one pet could cause the game to throw a hissy fit. This has been fixed. -- You can now double-click in the Nearby of Note lists to interact with an NPC or object. -- You can now use your arrow keys to change targets instead of clicking in the user interface. Remember to hold SHIFT when you arrow on the main screen. -- You can now hit the SPACEBAR to close the automap. -- You can now use keyboard shortcuts from the main screen to access other windows. My favorite combo is 'A' to quickly open the automap and a SPACEBAR to quickly close it when you are done looking. -- A versioning bug could cause the game to crash on startup. This has been fixed. -- A number of new tips were added to the help system. -- Modified the screen that pops up when you move between areas to make the text fit a little better. -- It is no longer possible to find spell books through the loot system for skills you have not yet unlocked. -- Dying in a must-battle situation (with a boss) caused the program to act up when you arrived back in the village. This has been fixed. -- The Undead Menace quest will now update properly when you pick up his skull. -- Dodge, Parry and Evade skills fire 25% more often now in combat. -- Durability on equipment was not being reduced the way it was intended. This has been fixed. When an item break, it is automatically unequipped. Take it to the nearest village to get it repaired or do it yourself if you have the skill. -- Some of the lower level areas of the game world let you move through mountains - not intended. This has been fixed. -- A handful of quest rewards were balanced a little better. -- Some in-game maps showed secret areas on them even before you found them. Doh! This has been fixed. -- There was an infinite treasure chest in the South Tower...this has been fixed. -- The ailment 'Tiny' wasn't reducing melee damage as intended. This has been fixed. -- Damage spells cast by creatures have been upped by 20% for better balance. -- The Recall line of spells for Portal Magic were modified and tweaked. A few new spells were added to make this skill much more valuable. For example, there is now a Recall Dungeon spell that magically transports the party to the last dungeon it visited. This will make travel around the immense game world much easier. -- The loot system was tweaked so that magical and rare items are even better than before. -- Uncommon creatures can now be found slightly more often than before. -- Louris The Mystic didn't have anything to say. Now he does :) -- The 'Jane, Where You Be' quests didn't update when you found her. Now it does. -- The Undead Menace Skull is no longer marked as a key item. -- Some NPC's that handed you items didn't post a message to the chat window so you clearly would know they handed you something. They have been fixed. -- The odds of finding rare items and collection quest items when searching/foraging/fishing/mining has been increased. -- Crawlers drop silk more often now. -- Field Snakes drop teeth more often now. -- The Great Plains has no creature spawns. They do now :) -- Damage against creatures much higher level than the party is reduced based on the level difference. -- Added a room number grid to the automap to make it easier to identify locations in your notes. -- A number of creatures were tweaked for balance. -- It was possible to sometimes use a hotkey on a character that was dead (to drink a potion, for example). Doh! Fixed. -- It was possible to cast spells in a specific situation when the caster was dead. Doh! Fixed. -- Lake Saruta has no spawns or automap. Fixed. -- Pets summoned during combat didn't always start attacking on a regular turn basis. Fixed. -- The Enchantress spell 'Insight' couldn't be cast outside of combat as intended. Fixed. -- Over 40 zones were thoroughly tested and slight changes were made to many of them. They are now very well tested. This includes almost all zones under level 50. -- Interactions with the Hope Jewel in the Lookout Tower were modified to work a little better. -- The Enchantress was supposed to start the adventure with a Cracked Orb, like any other caster. Fixed. -- Some spells that failed during combat (like casting Recall) would give you an error and still use up your turn. This has been fixed. -- A few spells that did damage over time were posting duplicate messages to the chat window. Fixed. -- The Foraging skill didn't appear in the Character screen for purchase after you started the adventure. Fixed. -- Increased the chance to find food while foraging. -- The Red Brick Well in Eginbear North didn't work as intended. Fixed. -- The Blue Key was not flagged as a key item. It is now. -- Eginbear North has no spawns. Fixed. -- A number of rewards from the Collector were tweaked for balance. A handful of new items are now accepted. -- Some key NPC's could be pickpocketed - this was never intended. Fixed. -- The 'Escort Maverix' quest was not working properly. Fixed. -- Some spell effects that were good for the party were being shown as bad. These have been fixed. -- The Scan spell was not working as intended. Fixed. -- Surevale Village is in and working. -- A party that was wiped out by a trap was causing some strange things to happen. This has been fixed. -- A few coin chests were not working properly. Fixed.