Legends of M'ystifa 2 ===================== New In Version 1.0.8 ==================== New Features ------------ BATTLE CARD GAME -- Most residents of M'ystifa now love to Battle! This card game is a strategic side-game that spans the entire adventure. There are over 230+ cards to collect in the collection, some of which are quite rare. -- Battle Starter Decks and Battle Booster packs can be purchased at any market. -- You can access the Battle Deck Editor screen from the Character screen. QUEST INDICATORS -- Quest indicators have been added for all NPCs in the game world! If an NPC has a quest to offer the party (even if it is not yet eligible for the quest), their name will be prefixed with "!" in the Nearby of Note list. -- This makes it much easier to identify who may have work for your party. ACHIEVEMENT SYSTEM -- Ala the gaming consoles there are now 52 achievements for you to unlock while adventuring in M'ystifa! They measure your overall performance with Legends of M'ystifa 2. Enter your username and password from www.mystifa.com and your achievements will be posted to the website in competition with other players. Are you the best LOM2 gamer in the world? IMPROVED SHOPPING -- All merchants in M'ystifa can now take the purchase amount for an item/service right out of your bank account if you don't have enough GP on you. They will always deplete the GP you are carrying first before taking from the bank. The payment can also be split between the GP you are carrying and the GP you have in the bank. This all happens automatically for ease of shopping. User Interface -------------- -- You can now see the total number of creatures the party has defeated on the Game Score screen. -- Starting the game with a screen resolution lower than 1024x768 will prompt you with a warning that Legends of M'ystifa 2 will not display properly without meeting that minimum. -- The Tips screen was modified to accomodate some of the messages that were too long for the smaller size. -- A whole slew of tips were shortened to make them more concise. -- The tip that said you cannot use a shield while dual-wielding was removed. This is not true as you can dual wield and wear a shield at the same time. -- The tip that said the Perception skill helps your party detect when any of it's member has a disease has been modified. This skill does not help the party in any way related to disease. -- New tips were added to the inline help system to support the addition of the Battle card game and the Achievements feature. -- Switching between packs on the Loot screen now works as expected. -- The Bank screen no longer gets messed up with what you have in your stash when you switch between packs. -- Prophet's Grove can now be displayed on the World Map from the Tips screen. -- The Main Menu screen now features a continue button. It will allow you to continue with the last adventure you played with one click for ease of use. -- The pack you were last looking inside will now be remembered between screens. -- Moving items out of the stash now works in a more clean way. -- Search/forage/mining/fishing failures are now logged to the main chat window. -- It will no longer be possible to exit the loot screen without taking all quest items. Creatures --------- -- The Undead Sorcerer was having trouble spawning in a couple of locations. Fixed. -- The Great Saruta now drops the correct Aura Stone. -- The boss Astralis was given a few more powerful spells to use. -- A number of boss battles were modified to be a little more challenging. -- A new day-only rare spawn was added to the The Unholy Den. It might just feel familiar! Spells ------ -- The spells Dampening and Callous Call can no longer be cast on pets/hirelings. -- A few spells that have a chance to apply a disease to the target were not working as intended. Fixed. -- It is no longer possible to have more than one Apprentice, Expert or Master level of the same spell learned on the same character. If you have the Apprentice level and learn the Expert level the Expert level will replace it. -- Expert level and Master level pets now have more HP, MP, AP, DP, better combat speed and better attack/defense skills. -- The spell Seizures now delivers the right amount of damage. It also posts it's effect to the chat window instead of posting a blank line. -- The spell Greater Blight no longer says it drains HP. It was never intended to. -- It should no longer be possible to find Cure Pet spell books. This spell was never meant to exist in the game world. -- Raise Dead now consumes any full Soul Jar, as was intended. -- The spell Seizures has been toned down to deliver 5% damage instead of 15% damage. -- Creatures were casting Mute in some circumstances where the target was not a caster. This has been fixed. -- Ailments will now be much more difficult to cast on rare and boss creatures. Treasure System --------------- -- All of the Collectors can now award an Experience Potion in exchange for high-quality items of interest. They are rare but when consumed, award 25% of the XP needed for the next level. -- GP drops from a variety of creatures have been tweaked for balance. -- The quality of items available for purchase at most shops has improved. -- The missing Dune Cat Helmet has been added to the game world. -- Selling an item that is marked as a Quest Item will now cause you to have to OK a prompt to stop accidental sales. -- A message will be displayed in the main chat window when the party is given the Bundle Of Lumber. -- A Flask Of Scented Oil is now marked as a quest item. -- Spider Legs are now marked as a quest item. Game World ---------- -- The item shops in Kensall Village and Isla Village now sell a Clean Rag. -- Devilla's Item Shop in Isla Village was missing a few NPC's. They have now been added. -- A bug was causing the party to not appear back in the last visited village upon a wipeout during a Random Adventure (from the Adventure Stone in most villages). This has been fixed. -- The automap for The Great Plains was mis-labeled. Travel south from there should now be labeled for Cantina Lakes. -- The recipe to complete the Arcane Pedestal has been corrected. -- The disease The Drip now works as intended. -- Some trapped rooms were breaking the party Bindstone location. This has been fixed. -- A chest inside The Unholy Den was not working. All fixed now! Quests ------ -- The last quest in the Merchant epic line was not awarding the Gambling Cap upon completion. Fixed. -- The last quest in the Ranger epic line was not awarding a Legendary Key upon completion. Fixed. -- The scripting for how Dave, The Exterminator in Isla Village handles your quest completion has changed. Be careful! -- The 'Slay The Masses' quest from Isla Village was rewarding the party for completion twice. This has been fixed. -- The Esper Ramuh cannot be fought in the game world so it was impossible to get the quest flag for slaying him. This has been fixed. -- A new collection quest has been added. Can you gather the letters to spell M'ystifa? -- The NPC who was supposed to give out the Key To Saruta's Grave was instead keeping it quiet. He should hand it out now as expected. -- The starting village for the Moss Samples quest was spelled incorrectly in the quest notes. New In Version 1.0.7 ==================== New Features ------------ RANDOM ADVENTURES -- Random adventures have arrived! These "mini adventures" start in all of the M'ystifa villages and allow your party to take on a kill task (slay a boss) inside a completely randomized dungeon environment. -- With large XP, GP and treasure rewards on the line, party's will descend into dungeons of varying sizes complete with traps, secret areas, switch doors, locked doors, rare spawns and much more! -- You decide at the outset how large of a dungeon you want to explore - the reward for completion scales to match the effort. Find your party just a little weak for the quests it has access to? This is the perfect place to spend some time. Random adventures are available right from the start of the game until the end. UBER CREATURES -- Uber creatures have been added to the game world. These are similar to existing creatures - merely on steroids. They are tougher to defeat but also drop much more/better treasure. If you are lucky you will find an Uber version of a rare creature! NOTES SUMMARY SCREEN -- A new Notes summary screen has been added under the Character screen. It allows you to quickly review your notes for all zones you have previously visited. NEW GAME TIPS -- Added a number of great tips for learning everything about the game world and how to play. You will see a random tip each time you load an adventure. User Interface -------------- -- When an equipped item is about to break or does break, the message will now be written to the combat window and main adventure window to ensure it cannot possibly be missed. -- Double-clicking an item in your inventory that is unidentified will behave the same as pressing the "Identify" button. -- Double-clicking an item in your inventory that contains jewels will behave the same as pressing the "Salavage" button. -- The mouse icon displayed when you hover over the map on the main adventure window is now a hand. -- Switching between packs while in combat, looking for an item, now works as intended. -- The "Backspace" key can now be used in the bank withdraw and deposit textboxes. -- A target bug in the Spells screen was squished. -- A handful of typos and bad grammer were fixed. Spells ------ -- The 'Drain Health', 'Sap Health', 'Drain Mana' and 'Sap Mana' spells have had their effectiveness doubled. -- Creatures, pets and hirelings will no longer drain HP and MP until they have quite a bit less in reserve. -- The Shaman spell 'Seizures' has been made more powerful. It now removes 15% of a targets remaining HP each turn instead of 1-3%. -- The AI used by pets, creatures and hirelings will no longer elect to cast 'Mute' on a target that cannot cast magic. -- It is now possible to learn the Apprentice, Expert and Master levels of the same spell. You can delete weaker versions of a spell from the Spells screen, if desired. -- Creatures and pets could cast a spell and it be resisted - something, though, the spell would still "go through". This has been fixed. Treasure System --------------- -- All of the Enchantress Magic spells now require the appropriate level to read the spell book. -- The Dark Tome and the Looking Glass are now key items. Game World ---------- -- You can no longer see objects or NPC's in the 'Nearby of Note' list if the room is dark or smokey. -- All hirelings and summoned pets have had their attacks tweaked (to be stronger!). -- Neruba's twin brother Naruba no longer appears beside him in the Wicked Wetlands. -- The base amount of HPRegen, MPRegen and SPRegen for party members was calculating incorrectly. This has been fixed. -- The amount of GP creatures are dropping has been tweaked for balance. -- The number of regular chests and golden chests used to calculate the game score have been updated to exactly match what can be found in the game world. -- A stray chest inside Dungeon Nelfus was nailed down where it was always supposed to be. -- Nerfus was previously not to be found where he should be inside the Burial Chamber. He's there now. -- An experience reward from a pool or fountain was always going to your first character. It should have been going to a random character - fixed. -- The wrong boss creature was spawning inside the Ogre Lair. This is now fixed. -- Navigation in the Haunted Crypt was modified to work as intended. -- The automap for Dungeon Nelfus was missing. Not no more! Creatures --------- -- The boss Bone Breaker was nerfed to be a more appropriate challenge. -- The attack 'Spew Ooze' has been modified to also Blind the target. -- The entire Trallec family was toned down...they were far too tough. -- The Iron Golem now drops a heart more often. -- Some creatures that can disease party members were causing a game crash. This has been fixed. -- A Worried Spirit can now cast Ice Bolt instead of Waves, which was too weak. -- A handful of creatures were tweaked for balance. Quests ------ -- The Spotted Basilisk spawn at Prophet's Grove now works as intended. -- The Crumbling Down quest was neglecting to award the Granite Necklace upon completion. This has been fixed. -- The quest log had a typo for the 'Searching For Spectral' quest. It has been fixed. -- The 'End The Spread' quest has been modified to only reward for it's completion once. -- The mechanics of the Isla Mayor's quests have been modified for clarity and to be a little more seamless. -- Little John wouldn't leave the party when it exited Dungeon Nelfus and trigger the quest reward. Does now. New In Version 1.0.6 ==================== -- The Misty Mire automap wasn't working correctly. Fixed. -- The preset command for casting a spell in the Hotkeys screen was removed. It was never intended to appear there and would cause a crash if used. New In Version 1.0.5 (Beta 5) ==================== User Interface -------------- -- Character class special abilities are displayed in the user interface in a much friendlier manner. -- Some of the mountains in Isla West, Cantina Lakes, Dusk Deep, Land Of The Giants, North Shogun Plains, Paco Commons, Plains Of Roden, Plains Of Terror, Plains Of Valor, Plane Of Destiny, Plane Of Wind, South Surevale, The Great Plains, and The Greatest Grave were passable and that wasn't intended. This has been fixed. -- Your current location in an outdoor zone is now displayed on the Main Screen location panel for ease of navigation. -- Warning messages that are displayed prior to a boss encounter are now supressed after the boss battle has been completed. -- Made a few tweaks in the Inventory screen to make it more friendly to using the arrow keys on the keyboard. -- The churches now handle purging disease a little better. -- Minor modifications were made in the Inventory screen to correct some ghosting issues. -- The South Shogun Plains automap was missing the exit to the North Shogun Plains. -- Interacting with the collectors in the game world should now be a little smoother. -- The automap for the Infested Tower 1F was touched up. -- The item details panel will now correctly disappear if an imbue attempt fails. -- The guard tower was missing from the automap in The Crevasse. It has been added. -- The Quests screen will now only show zones that have quests that match the currently selected filter. -- It was possible to get yourself into trouble when destroying items if you followed very specific steps. This has been fixed. -- All items, when viewing a merchants inventory, that are too expensive/require a skill the character doesn't have/requires a level the character hasn't reached etc. now appear in red text to make it clearer that the item, if purchased, cannot be used/equipped. -- A treasure chest that couldn't be opened was causing an issue within the UI. It has been fixed. -- Mining, fishing, foraging and searching can now be completed 25% faster than before. -- A couple of issues on the Main screen could be encountered while trying to avoid a must battle. The loophole has been fixed. -- Destroying an item with burden now causes the party burden information to be refreshed in the Inventory and Loot screens. -- The burden indicator was added to the Combat screen. -- A couple of chat window bugs were fixed. -- Items removed from the stash should now go directly into the pack you have selected. -- A few of the automaps had incorrect information on them after certain events happened. They have been fixed. -- Clicking buttons that are disabled should no longer cause a sound effect to be played consistently through the user interface. -- The message panel on the Inventory screen is no longer cleared when an item is unequipped. -- The item details panel now disappears if you have no more items in your inventory to turn in. -- The combos statistics shown on the Game Score screen were being miscalculated. They have been fixed. -- The screen elements on the Trade Shop were moved around to make them consistent with other user interface screens. -- The indicator on the Inventory screen for the bonus for an equipped mining pick was missing it's tooltip. -- The indicator at the merchant shops for how much more AP a weapon you could buy had over what you already had equipped was not calculating correctly in all circumstances. This has been fixed. -- It is now possible to unequip fishing poles, mining picks and fishing bait. -- The automap for the Swamp Of Ick was touched up. -- Navigating the Character screen with the left and right arrow keys was acting up. It should be working properly now. -- The Kensall Forest autopmap was cleaned up a little bit. -- The Effects screen received a few modifications to improve how spell data is communicated. Spells ------ -- Drain Health, Drain Mana, Sap Health and Sap Mana are now twice as powerful. -- The esper summons for Odin, Bismark and Palador were modified to work as intended. -- It is now possible to learn the Ifrit and Shivah esper summons. -- The Recall spells (to a specific location) were not working correctly when cast from the Spells screen. Shouldn't be a problem now. -- Damaging Chant had the text it posts to the chat window modified for brevity. -- A handful of powerful spells were modified to "stack" on top of eachother a little more intelligently. -- A small handful of spell effects were still lingering around to affect the party even after they had expired. They have been fixed. -- Some types of attacks that could cause a party member to get a disease were not working correctly. -- Summon Odin was causing a game crash. This has been fixed. -- The summon Phalanx now cures for up to 250 HP as the spell description says. -- The Sap Health and Sap Mana spells are now treated the same by creatures and pets/hirelings the same way. -- The spell Drain Stamina was removed from the game. -- The Suck Blood line of spells now do more damage. -- It was never meant for a target to have the same spell on it at the same time. This has been fixed. Treasure System --------------- -- Key items in a pack were counting towards the total capacity of items allowed in the pack. This has been fixed...key items no longer count toward how much capacity a pack has left to use. -- It is now more likely to find an Expert level spell book through the random treasure system. -- The Assembled Broken Key now counts as a key item. -- The Marble Sollerets, Marble Pendant and Marble Scepter have been added to the treasure system. -- The Silt Cat Hide can now be turned into a collector for a reward. -- A couple of key items can no longer be sold to a Mystic. -- A number of items that should have been marked as "Quest" items have been fixed. -- The Wolverine Hide can now be turned into a collector for a reward. -- The Tournament Of Champions Ticket can now be turned in for a reward. -- The found from text shown on an item was being lost when it was equipped/unequipped. It should now be permanent and never erased. -- Characters that use the Tinkering skill will find they get more jewels out of an item than usual when salvaging. -- The description for Rhine Ore was modified for clarity. -- Dozens of new unique items have been added to the random treasure system. -- Bahamut now drops his heart as he should. -- The Forsaken Isle Gem now works transports the party where it should. -- A couple of different summon gems were not being consumed on use. They are now. -- Leech Teeth can now be turned into the Collector for an XP reward. -- It is now slightly more likely to find a Master level spell book through the random treasure system. -- Unique items should be slightly less common through the random treasure system. -- Some generated items (sold in shops etc.) were of a random quality when they should always be 'Good' quality. -- Some Metal Thingy had a vebose description. -- The Enchanting Stone had a verbose description. It has been modified. -- Some types of Yeti's could drop fur on death that didn't exist. It has now been added. -- Crystals are found slightly less often. -- The Opal Ring, found inside Dungeon Dilemma, should now work as intended. -- A special key named the Treasure Room Key could not be found in the game world. -- A special key named the Surevale Caverns Key could not be found in the game world. -- A handful of Crystals were being generated with no burden. This has been fixed. -- A special key named the Shop Storage Key could not be found in the game world. -- The Withered Marble Slab had a verbose description. It has been shortened. -- The Small Piece Of Marble Slab had a verbose description. It has been shortened. -- The magical effect that decreased weapon speed is now working as intended. -- A mixup with the treasure drop Large Vial Of Spirit Essence was causing LOM2 grief. -- The Ring Of Alliance has been added to the treasure tables. -- A duplicate of Roden's Divine Tome Of Knowledge has been removed. -- The real Roden's Divine Tome Of Knowledge had it's description shortened. -- A number of unique Battle Bow's and Battle Staff were updated for clarity. -- The Orb Of Torture can now be found in the game world as planned. -- Hearts collected from an Esper can now be turned into a Collector for a reward. -- It was possible to find some types of treasure that had incorrect information. These items have been corrected. -- Dungeon Layla had a couple of treasure chests out of place...they are where they should be now. -- The Blackened Key couldn't be found in the game. It now spawns where it was intended. Game World ---------- -- A number of zones had the description updated for clarity, typos and grammar. -- The Torn Tundra zone has been added to the game world. -- The NPC Grovel can now be found in the correct location inside The Old Mine. -- Using the Destruction Device inside the Spire Of The Gods now opens the two nearby blocked doors as was intended. -- The Sunken Chest inside the Rotting Ruins now works as intended. -- A couple of navigation issues were fixed inside Dungeon Layla. -- The automap for the Falah Burial Grounds 1B is now correct. -- Some structural changes were made inside Fort Destiny. -- A new switch was added on 4B of Dungeon Dilemma to enable access in and out of the treasure rooms. -- It is now possible to enter the Prophet's Grove Outpost. -- Dungeon Gore now has and automap to show for both floors.1 -- A number of changes were made inside the Rotting Ruins to make the quests that are related to the location work better. -- The Black Lever on 2B of the Rotting Ruins now opens the correct door. -- Shogun Village and it's environs have been fully implemented. -- Both boss battles were missing inside the Spire Of Destruction. -- The stairs down from 2B in the Puzzling Caverns were incorrectly going to the wrong floor. This has been fixed. -- A couple of treasure chests were moved inside the Tower Of Anubis. -- The Cold Plains guard tower was appearing twice. This has been fixed. -- The Spire Of Destruction had a malfunctioning lever. It is now repaired. -- The Bone Mire Fiend was having trouble finding where to spawn inside the Bone Mire Grave. He knows better now. -- Dungeon Mirak's exit back into the Range Of Hate was buggy. It should be working correctly. -- The Bandit Hideout had a few one-way doors that weren't working properly. Fixed. -- The final battle inside the Bowels Of Hell now works as intended. -- Minor modifications were made to the Falah Burial Grounds for consistency. -- The northern exit out of the Felled Peninsula into the Falah Mountains was broken. It should now be working properly. -- One of the Strange Candles in the Falah Burial Grounds was not opening the correct door when used. This has been fixed. -- The Frozen Expanse allowed movement through mountains. -- The Great Wretched Pit now has all of it's treasure chests, etc. populated. -- The missing portal on 2B inside the Puzzling Caverns has been added. -- The bindstone was missing from the Dusk Deep automap. It has been added. -- A treasure chest inside the Blackened Catehdral was misbehaving. It's now been tamed. :) -- On the the blocked doors inside the Falah Burial Grounds was not working correctly. It has been fixed. -- The automap for the Puzzling Caverns 1B didn't show the stairs down to 2B. They have been added. -- Created Horrun, an NPC found inside the South Burial Site. -- The Surevale Caverns had a door that required a key for entry that didn't exist. This has been fixed. -- The Shadow Hole was missing a portal on 2B. It has now been added. -- Neruba can now be found inside the Wicked Wetlands as was intended. -- A couple of items were moved around inside the Puzzling Caverns. -- The party will now receive a unique chat message whenever an NPC gives the party an item mid-conversation. -- The Soaking Desert East allowed movement through mountains. -- A couple of holes with the socketing/imbue process have been repaired. -- Two treasure chests were moved to new locations inside the Forest Lair. -- The Damp Marsh allowed movement through mountains. -- Interacting with the Stanky Rucksack in the Dungeon Of Tears wasn't always working correctly. It should be 100% now. -- Damage floors that wiped out the entire party were causing the game to do some funky things. This has been fixed. -- Moving from the Soaking Desert East into The Oasis dropped the party off in the wrong location. -- The Oasis had two exits to the outpost. -- The boss battle with Cyanide in the Infested Tower now works correctly. -- The special Outpost in the Soaking Desert East appeared one time too many on the Nearby Of Note list. -- The exit to Dungeon Wrath from the Soaking Desert East was dropping the party off in the wrong location. -- A number of navigation issues were corrected in the Soaking Desert West. -- The Cursed Catacombs had a treasure chest that spawned an incorrect item. -- Traps, treasure chest locations and one-ways were tweaked inside the Temple Of The Stars. -- A treasure chest inside the Dungeon Of Tears can now be found where it was intended. -- Minor changes were made to the automap for The Myth. -- An additional portal has been added to The Arcane Spire. -- The Katana Of The Moon inside the Temple Of The Moon now works correctly. -- Dungeon Babool had a button that went up and down, not in and out. -- A treasure chest was missing inside the Arcane Spire. It has now been placed. -- The entrance from the Cold Plains into the Frozen Spire is now dropping the party off in the correct location. -- The exit from the Sunfire Mountains Outpost is now dropping the party off in the right location. -- The Ancient Pyramid had a Strange Device in the wrong location. -- The Ancient Pyramid was missing a set of stairs up to the 3F. They have been added. -- The lists of creature spawns for the Bottomless Crypt was modified to prevent a game crash. -- A one-way door on 6B of the Bottomless Crypt was fixed. It was previously allowing passage when it shouldn't. -- The Temple Of The Sun had a chest out of place. It's been moved to the correct location. -- Another chest in the Temple Of The Sun was not spawning the correct item. -- The Temple Of The Moon didn't have an exit as intended. It has now been added. -- The boss spawn in the Temple Of The Stars was being joined by baddies much more difficult than intended. -- Two treasure chests in the Golem Sanctuary were in the wrong location. They have been moved to the right place. -- The Forgotten Ruins had a room in it that was supposed to be dark. -- The entrance to Dungeon Ick was not working properly. It should be OK now. -- The boss of the Marsh Citadel couldn't be spawned before due to a data issue. -- The South Shogun Plains had two exits to the guard tower. -- The treasure tombs inside the Marsh Citadel now work as intended. -- The exit from the Gorgon Lair was dropping the party off at the wrong location. -- A handful of spawns in the Gorgon Lair were modified. -- A lever was out of place in the Shadow Hole. It can now be found where it was intended. -- A couple of things were out of place inside of the Infested Tower. It's been touched up. -- The outpost in the Weeping Forest was seeing double. It now only appears once. -- There was a problem with one of the chests inside the Surevale Caverns that spawn pieces of the Broken Key. -- It wasn't possible to enter the Enchanted Crypt from the Plains Of Terror. -- A lever in the Frozen Spire now activates a portal inside the same dungeon correctly. -- A few navigational issues were repaired inside the Frozen Spire. -- The set of stairs down from the 3F of the Arcane Spire were missing. -- The Frozen Spire was missing stairs up to the 3F. They have now been added. -- A switch in the Enchanted Crypt was in the wrong location. -- The Pit was missing a pitfall on 1B. It has now been added. -- A couple of levers were in the wrong place inside the Frozen Spire. They can now be found where they were intended. -- A treasure chest in the Magma Cave was out of place. -- The spawns inside the Bottomless Crypt now work as intended. -- It was not possible to exit from the Mystical Tower to the Valley Of Strife. -- The Surevale Canyon to The Crevasse zone exit was dropping the party off in the wrong location. -- The East Cauldron to Dimentia zone exit was dropping the party off in the wrong location. -- The Dimentia to East Cauldron zone exit was dropping the party off in the wrong location. -- Made some changes to the East and West Cauldron zones to fix some navigation issues. -- Some navigation issues in the Cave Of Despair have been cleaned up. -- A couple of treasure chests were broken in the Cave Of Despair. -- A quest-related sound is now played when the party starts a collection quest so the player is 100% aware. -- The automap for the Falah Swamps and Misty Mire were touched up to remove some imperfections. -- The outpost in the Misty Mire was appearing twice in the same location. -- The Spire Of Destruction had a locked door in it that couldn't be opened. -- A treasure chest was in the wrong location inside the Bone Mire Grave. -- A duplicate guard tower was being displayed in the Felled Peninsula. -- A lever was in the wrong location inside the Sky Spire. -- A portal on 4B of The Pit was missing. -- Vasuvious, God Of Wind is now easier to hit with a melee attack. -- The Plane Of Earth can now be navigated as intended. -- The Old Bookcase inside The Old Mine now works as intended. -- A few navigation issues were addressed inside the Tower Of Wishes. -- The Ether Cave had a few navigation issues resolved. -- It is now possible to enter The Untold Caverns. -- Draktex Negglewogger can now be found as intended inside the Tower Of Wishes. -- A variety of navigation issues were fixed inside The Untold Caverns. -- A misplaced armor stand is now in the right location inside The Untold Caverns. -- One of the treasure chests inside the Forgotten Ruins was missing. It can now be found in the correct location. -- A lever inside Dungeon Dawn was moved to a new location. -- The stairs down from 1B inside The Deep were missing. -- A broken oneway door on 2B of The Deep has been fixed. -- The magical trap that removes all potions from the party inventory upon entry into Dungeon Dilemma now works as intended. -- Accessing the 10B floor of the Bottomless Crypt was not working correctly. It should be fixed. -- A number of navigation issues inside the Dragon Cave were corrected. -- A broken treasure chest in the Dragon Cave has been fixed. -- A treasure chest was moved to it's correct location inside Dungeon Dilemma. -- One of the exit portals in Dungeon Dilemma was dropping the party at an incorrect location. -- The stairs down from 1B to 2B inside Roden's Tomb were added. -- Castle Grim had a navigation issue on 1F. It has been corrected. -- A couple of things were missing in Dungeon Babool. It is now implemented as intended. -- A sign needed to figure out the puzzle in Dungeon Babool was missing. It has now been added. -- The Brilliant Marble Statue is now an altar. Really. -- The extra blocked door inside the Moldy Ruins has been removed. -- Hornthrong, the Mystic in Shogun Village, can now be accessed. -- The lift inside Dungeon Layla is now working correctly. -- The Obelisk Of Prayer inside The Far, Far South is now in the correct location. -- The Swamp Temple map was touched up to ease navigation. -- The Fortress Of Fate had a problem with the levers inside that broke navigation of the dungeon. It has been fixed. -- The Strange Carvings inside the Eerie Tomb now make more sense when inspected. -- The flood valve inside Dungeon Wrath now works correctly. -- Some of the switches inside Dungeon Wrath were not working as intended. This has been fixed. -- The encounter with Aklabeth at the Range Of Hate now works more smoothly. -- The portal in Dusk Deep can now be activated as intended. -- Mountains were moved in Deep Dawn to allow passage to Dungeon Dawn. The automap has been updated. -- The Great Wretched Pit now has spawns. -- The Spire Of Ash now has a lift to get from 1F to 2F. -- A treasure chest inside Nature's Keep was spawning the wrong item. It has been fixed. -- The Ether Cave now has an exit back out to The Far, Far South. -- A missing chest inside the Ether Cave has found it's proper home. -- A pool and treasure chest were added to The Untold Caverns. -- Minor navigation changes were made inside Dungeon Dawn. -- The Glimmering Chest can only be looted once now, as was intended. -- The second level of Dungeon Dawn now has the treasures chests/levers, etc. that it should. Classes And Skills ----------------- -- Summoners were unable to consume the heart of an Esper after defeating one. This has been fixed. -- The Foraging skill was being considered a casting skill...this has been fixed. -- The Identify Creature skill will now also tell you if the creature is carrying a special item you can steal. -- The Custom character class special ability Pulverize has been enhanced. -- The Bard character class special ability Grand Hymn now works as intended. -- The Merchant character class special ability Gold Rush now posts a chat message when it fires. Creatures --------- -- A Resilient Lizard never existed but was trying to spawn in The Oasis. It has been removed. -- Leviathon was causing a game crash when he spawned inside The Deep. This has been fixed. -- A Spiny Lizard never existed but was trying to spawn in the Gem Mine. It has been removed. -- A Gorgon Herald never existed but was trying to spawn in Fort Doom. It has been added. -- The Fiesty Tomb Dweller is now known as the Feisty Tomb Dweller. -- The Dual Horned Unicorn has been renamed Dual-Horned Unicorn. -- The spawn for the Dreadful Wolverine had a typo. It should now be working correctly. -- A Ghast Urn Bearer could drop an Urn that caused an error message. -- the Yeti Chieftain was having trouble spawning where he should. This has been fixed. -- A couple of the spawns in the Falah Burial Grounds were incorrect. -- A Defiant Shadow in the Forsaken Ruins was meant to be a Defiant Spirit. -- A Yeti Denizen existed...a Denizen Yeti did not. The correct one spawns now in the Spire Of The Deep. -- The Horde had it's defensive skills toned down. -- The Fallen Archmage is now spawning properly. -- The Bandit Sorcerer spawns were typo'd to read Bandit Sorceror...this has been fixed. -- A Vain Ghoul had it's melee defense skill reduced. -- The esper Terrato had it's defensive skills lowered. -- The Speckled Lizard has been removed from the game. -- A variety of creatures use the Swoop attack. It wasn't leaving behind it's DOT but it is now. -- The Heartless Jelly had it's melee defense skill adjusted lower. -- The Marble Dragon had it's defenses toned down. -- Slim Shady is now known, correctly, as Slim Shade. -- Interacting with Beigel and Professor B could lead to a buggy situation. It has been fixed. NPC Characters -------------- -- A variety of NPC script was updated for clarity, typos and grammar. -- Wysnys was causing a game crash when he tried to hand out his quest. This has been fixed. Quests ------ -- Bounty 50 was was missing information about what to do in the Quest screen. This has been fixed. -- All of the epic quest lines for all of the character classes have been tested and are working as intended. -- Starting a quest by inspecting an item now has a distintive sound to ensure the player is alerted. -- The quest description for Garbels Bounty has been shortened. -- The Legendary Relic quest now awards an Enchanted Key as the quest log says it should. -- The quest reward for Garbels Bounty is now correct. -- The Sorcerer epic line of quests (4) has been added. -- The Tome Of The Untold Treasures quest mechanic has been tweaked to work better. -- The quest Vincent's Quade was not working as intended. It has been corrected. -- The Love Pendant quest had some problems with the way it unfolded. They have been fixed. -- The quest Escape To Safety ended properly when you dropped Kabl off at the tavern in Paco Village, however, he was staying with the party. This has been fixed - he leaves the party after you drop him off. -- A handful of the "Kill X of something" quests were not finishing off as intended once the work had been completed. They should now work and communicate correctly. -- The Druid ring in the The Oasis related to the third quest in the Shaman epic line of quests now works as intended. -- The Two Potions quest was not giving the correct reward. This has been fixed. -- Beefin now starts his quest the way it should. -- Megwold was missing in action inside The Wish. She can now be found where she was intended to be all along. -- The Po/Ferdinisaya quest mechanic in the Damp Marsh now works correctly. -- The mechanics of the Magma Cave magma flow have been adjusted. -- Elmo was having trouble identifying the Inquisitive Ring. He will now reward and complete the quest as expected. -- The reward description for The Treasure Hunt has been fixed. -- Elmo's quest script has been modified for clarity. -- The Enter The Citadel quest can now be completed. -- The Searching For Spectral quests was not removing the Spectral Plants from the party inventory on completion. This has been fixed. -- The While The Cat Is Out quest had one new step added to it to improve the mechanics involved. -- One Crawler Silk is required to complete the Silks Of Comfort quest, not three. -- Killing The Apparition was not registering for the quest hit as it should have. -- The Dark Tome was getting mixed up with a couple of quests. One of the quests was redesigned to address the issue. Other ----- -- The ending to the adventure has been implemented. -- More NPC characters change their script as events occur in the game for a more immersive experience. -- A couple of the hirelings and one of the summoned pets were using an incorrect piercing attack. This has been fixed. -- Tradeskill recipes that had no Skill requirement were never meant to be failable. This has been fixed. -- The recipe to create the Astral Jewel was not working correctly. It has been fixed. -- Some sound effects were assigned to spells that previously didn't have one. -- Pets/hirelings were fizzling some spells more often than intended. Adjustments have been made to a number of spells to resolve the issue. -- The recipe to create a Bearskin Cape now works correctly. -- All three of the casino games have been tweaked and balanced. -- The Mystic's of M'ystifa will no longer let you keep the original item you were having translated. You will only be left with the translated version. -- Failing a pickpocket attempt now has a greater chance of the NPC character attacking the party for it. -- The Casino can now hand out recipes as prizes. -- Fixed one of the spawns at the Victory Battle Grounds tournament as it was crashing the game. -- The first prize available for purchase at the Casino was mislabeled. It is now showing the correct information. -- The Beautiful Crystal is removed from the party inventory when it used now, as the description states. -- It is no longer possible to fail the combine of the Honor Bauble pieces. -- The advisor effect 'The Gambler' now improves your chances while gambling, as intended. -- A weapon with a proc could crash the game if the creature had already died due to the main attack damage. This has been fixed. -- The inherent damage and defense modifiers for a class now work as intended. -- The HP Regen Up, SP Regen Up and MP Regen Up innates now work as intended. -- The Opaque Crystal now works as intended. -- The Stone Crystal now works as intended. -- A special ability can only be used once every two real life hours, as was originally intended. -- Weapon skills, abilities and combos have been removed from the game. -- It is no longer possible to have more than 16 skills on one character. -- A Soul Jar containing a trapped creature soul is now worth much more GP. -- The amount of XP needed for a character to gain a level after level 2 has been reduced by 15%. -- Soul Jars containing a trapped creature soul can now be turned into the collectors for surprising rewards. -- A new options has been added to allow the party to skip battles that would be very easy. New In Version 1.0.4 (Beta 4) ============================= -- The heal-related spells have been modified to better select targets that need a heal. If you have a creature targeted and a member of your party needs a heal, the party member will get the heal. -- The patcher is complete! All future release will happen automatically when you start LOM2. Save files will be upgraded automatically which means no more starting over when new builds are released! New In Version 1.0.3 (Beta 3) ============================= -- Tweaked the buy/sell rates at all shops across M'ystifa. Villages are the best place to buy/sell items. More remote locations have less favorable rates. -- Added many more unique items. -- Tweaked the treasure generation system to ensure higher level creatures drop loot more in line with the party level. -- Fixed a spell that Muck-Toes cast that would cause a game crash. -- Added new tips for easy Cures. -- Heal-type spells were causing a game crash if cast in certain ways. This has been fixed. -- When the Long Sword weapon skill reached 10 the game would crash. This has been fixed. -- Sometimes the audio could act strangely when a piece of music looped around to play again. This has been fixed. -- Dozens of typos and grammer errors have been fixed. -- Alternate colors have been added throughout the user interface to make data easier to read. -- The shops in Surevale Village now sell gear up to level 150. -- A special gem used to identify all of the items in the party inventory was not working correctly. This has been fixed. -- A few unique items required skills to equip that were mis-spelled. They have been fixed. -- The Grand Ring Of Health has a clicky that didn't work. It has been changed to Cure 3. -- Added new debugging features to make testing various areas of the game world much easier. -- Selling an item to a Mystic that would cause the party to go over 999,999 GP (the max you can carry) now goes automatically into the bank. -- The Phoenix Feather Inn in Surevale Village caused a game crash whenever the party entered. This has been fixed. -- Some of the green and red effect icons on some screens did not work when clicked. They have been fixed. -- Changing targets in the Spells screen when the party had one pet could cause the game to throw a hissy fit. This has been fixed. -- You can now double-click in the Nearby of Note lists to interact with an NPC or object. -- You can now use your arrow keys to change targets instead of clicking in the user interface. Remember to hold SHIFT when you arrow on the main screen. -- You can now hit the SPACEBAR to close the automap. -- You can now use keyboard shortcuts from the main screen to access other windows. My favorite combo is 'A' to quickly open the automap and a SPACEBAR to quickly close it when you are done looking. -- A versioning bug could cause the game to crash on startup. This has been fixed. -- A number of new tips were added to the help system. -- Modified the screen that pops up when you move between areas to make the text fit a little better. -- It is no longer possible to find spell books through the loot system for skills you have not yet unlocked. -- Dying in a must-battle situation (with a boss) caused the program to act up when you arrived back in the village. This has been fixed. -- The Undead Menace quest will now update properly when you pick up his skull. -- Dodge, Parry and Evade skills fire 25% more often now in combat. -- Durability on equipment was not being reduced the way it was intended. This has been fixed. When an item break, it is automatically unequipped. Take it to the nearest village to get it repaired or do it yourself if you have the skill. -- Some of the lower level areas of the game world let you move through mountains - not intended. This has been fixed. -- A handful of quest rewards were balanced a little better. -- Some in-game maps showed secret areas on them even before you found them. Doh! This has been fixed. -- There was an infinite treasure chest in the South Tower...this has been fixed. -- The ailment 'Tiny' wasn't reducing melee damage as intended. This has been fixed. -- Damage spells cast by creatures have been upped by 20% for better balance. -- The Recall line of spells for Portal Magic were modified and tweaked. A few new spells were added to make this skill much more valuable. For example, there is now a Recall Dungeon spell that magically transports the party to the last dungeon it visited. This will make travel around the immense game world much easier. -- The loot system was tweaked so that magical and rare items are even better than before. -- Uncommon creatures can now be found slightly more often than before. -- Louris The Mystic didn't have anything to say. Now he does :) -- The 'Jane, Where You Be' quests didn't update when you found her. Now it does. -- The Undead Menace Skull is no longer marked as a key item. -- Some NPC's that handed you items didn't post a message to the chat window so you clearly would know they handed you something. They have been fixed. -- The odds of finding rare items and collection quest items when searching/foraging/fishing/mining has been increased. -- Crawlers drop silk more often now. -- Field Snakes drop teeth more often now. -- The Great Plains has no creature spawns. They do now :) -- Damage against creatures much higher level than the party is reduced based on the level difference. -- Added a room number grid to the automap to make it easier to identify locations in your notes. -- A number of creatures were tweaked for balance. -- It was possible to sometimes use a hotkey on a character that was dead (to drink a potion, for example). Doh! Fixed. -- It was possible to cast spells in a specific situation when the caster was dead. Doh! Fixed. -- Lake Saruta has no spawns or automap. Fixed. -- Pets summoned during combat didn't always start attacking on a regular turn basis. Fixed. -- The Enchantress spell 'Insight' couldn't be cast outside of combat as intended. Fixed. -- Over 40 zones were thoroughly tested and slight changes were made to many of them. They are now very well tested. This includes almost all zones under level 50. -- Interactions with the Hope Jewel in the Lookout Tower were modified to work a little better. -- The Enchantress was supposed to start the adventure with a Cracked Orb, like any other caster. Fixed. -- Some spells that failed during combat (like casting Recall) would give you an error and still use up your turn. This has been fixed. -- A few spells that did damage over time were posting duplicate messages to the chat window. Fixed. -- The Foraging skill didn't appear in the Character screen for purchase after you started the adventure. Fixed. -- Increased the chance to find food while foraging. -- The Red Brick Well in Eginbear North didn't work as intended. Fixed. -- The Blue Key was not flagged as a key item. It is now. -- Eginbear North has no spawns. Fixed. -- A number of rewards from the Collector were tweaked for balance. A handful of new items are now accepted. -- Some key NPC's could be pickpocketed - this was never intended. Fixed. -- The 'Escort Maverix' quest was not working properly. Fixed. -- Some spell effects that were good for the party were being shown as bad. These have been fixed. -- The Scan spell was not working as intended. Fixed. -- Surevale Village is in and working. -- A party that was wiped out by a trap was causing some strange things to happen. This has been fixed. -- A few coin chests were not working properly. Fixed.