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Introduction | Main Menu | Getting Started | Saving Your Game | Game Locations | Main Screen | Status Screen | Inventory Screen | Items And Treasure | Spells And Summons | Quests | Creatures | Battle | Tips & Extras | Spoilers | Credits

legends of m'ystifa | game guide

Status Screen
 
General | Attributes | Resistances | Other | Skills | Rest | Forage | Trade Skills | Options
 
General

The status screen is a great place to view numerous details about your adventure and specifics about each party member.

Character Details

In the top left of the screen, the currently selected party member is detailed. This information includes the name, class and level.

In the top right corner of the screen, the current time and date is displayed. This is useful in determining how long you have been on your adventure. All adventures begin on day 1 of the year 271.

Below the attribute panel is a general panel that displays the current difficulty setting and exact game time (in real hours and minutes) that you've been playing that adventure.

There are four difficulty settings and a new adventure begins on the 'Easy' settings. After you complete your adventure, your party is restored to level 1 and the difficulty is adjusted to 'Normal'. This continues for another adventure, which results in 'Hard' difficulty. If you can finish the adventure on 'Hard' difficulty, you'll be thrown into 'Hardcore' difficulty. The catch on 'Hardcore' difficulty is that death is permanent. Parties who make it this far, finish it or die, are inscribed in the Hall of Fame.

The effects of different difficulty setting is described later in this guide.

You can view the Hall of Fame from the Main Menu screen.

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Attributes
In the left area of the screen is the attribute panel. It lists the value of each attribute for the selected character. Casting a buff spell on an attribute or equipping a magical item that increases an attribute will cause the value to be displayed in green. Likewise, a spell or item that causes an attribute to be decreased below it's base will be red. An attribute cannot fall below 1. 

If a character has attribute points available to spend, a + sign will appear beside the choices. An attribute cannot ever be lowered to get points back. No attribute can be raised to be more then 1 + the characters current level. Note that an attribute can be buffed above 1 + the characters level, however.

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Resistances

The resistance panel highlights a characters natural (or magically enhanced) resistance to the four elemental damage types. Each character class starts with a base resistance and can equip magical items to improve them. No resistance can be increased past 75.

For example, Charr (a level 5 Shaman) has a Fire Resistance of 25. Goblin Broodling (a terrible magic-casting creature) casts Fireball, delivering 100 points of damage. Because of Charr's 25 Fire Resistance, he would only take 75 points of Fire damage.

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Other
This panel displays character-specific information. All of the statistics here are usually only modified by equipping magical items. Here is a breakdown of the statistics shown here.

Speed

In combat, your characters speed determines when they will have a turn in combat. For example, if all of your characters have a higher speed score then a creature you are fighting, all of your characters will have a turn before the creature. Speed is determined by your Dexterity attribute and magic items that may effect it.

Bonus Damage

Bonus Damage is a valuable effect sometimes imbued into magical items. This damage is counted over and above the normal damage a character may deal, even above the damage penalty imposed by the defenses of the creature you are fighting. For example, if you would normally hit for 100 points of damage but the creature had a defense of 30, your total damage for that attack would be 70. If you also had Bonus Damage of 25, your effective damage becomes 95.

Bonus Defense

Bonus Defense is a valuable effect sometimes imbued into magical items. This defense bonus is counted over and above the effective defense of your armor. For example, if a creature hit you for 100 points of damage but you were wearing armor with effective defense of 50, you would suffer 50 points of damage. If you also had Bonus Defense of 25, you would only suffer 25 points of damage. 

Attack Power

This statistic is a measure of your physical damage output in battle. The higher the number the better, it is weighted by the characters physical Strength attribute and the particular weapon being wielded.

Defense Power

This statistic is a measure of the average physical defense provided by a characters armor. The higher the number the better, it is weighted by the total sum of defense power provided by all of a characters pieces of armor.

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Skills

In the left area of the screen is the skill panel. It lists the value of each skill for the selected character. Casting a buff spell on a skill or equipping a magical item that increases a skill will cause the value to be displayed in green. Likewise, a spell or item that causes a skill to be decreased below it's base will be red. A skill cannot fall below 1. 

If a character has skill points available to spend, a + sign will appear beside the choices. An skill cannot ever be lowered to get points back. No skill can be raised to be more then 1 + the characters current level. Note that a skill can be buffed above 1 + the characters level, however.

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Rest
Eventually, if the party is not near the comforts of a clean village Inn, you'll need to rest in a dungeon or in the great outdoors. Resting will bring each character to full health and mana, but will not remove any status ailments or bring anyone back to life. Use of this command requires one food. If you do not have at least one food you will not be able to rest. Food can be purchased in every village and other locations.

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Forage
If your party contains at least one character of the Barbarian class, this ability will be available for use through the Status Screen.

When used, your Barbarian will forage through the surrounding area for food. As the Barbarians skill increases, the odds of finding food improve. It is also possible to find other types of items with this ability.

A party can only Forage once every 24 hours of game time. 

Tradeskills
A wealth of recipes allow the skilled Alchemist, Jewel Crafter and Cook to fashion interesting potions, jewelry and foodstuffs - some of which cannot be obtained any other way.

Most recipes come with a skill check - and a failure usually results in the destruction of at least one of the components you were trying to combine.

There are some situations where a recipe does not come with a skill check. It's also possible that a recipe skill checks against a characters level for example. Finally, some recipes can result in varying qualities of items (such as a Fine Long Sword or a Superior Long Sword, the latter of which is better but more difficult to craft).

The Enchantress character class (obtained through in-game accomplishments) uses this screen to imbue precious stones onto weapons and armor. These types of imbues skill check against the Enchantress' level and is also affected by the quality of the item and precious stone being imbued.

Be sure to select the character in your party that has the best skills for combining items for a recipe. Some recipes are not so obvious as to what skill they use. If it contains a potion, assume Alchemy. If it contains foodstuffs, assume Cooking. If it requires carving a precious stone, assume Jewel Craft.

The best way to discover recipes is through trial and error. Some of the items your party will discover also have descriptions that may give some sort of hint as to the items use in a recipe.

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Options
The options screen for your adventure can be accessed through the Status Screen. Here you have the ability to disable the sound effects or music. There is also a toggle that controls the turn-based battle speed. It is not recommended that the Very Fast setting be used until you are very comfortable with the battle system.

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