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"The LOM2 Beta is..."
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Introduction |
Main Menu |
Getting Started |
Saving Your Game |
Game Locations |
Main Screen |
Status Screen |
Inventory Screen |
Items And Treasure |
Spells And Summons |
Quests |
Creatures |
Battle |
Tips & Extras |
Spoilers |
Credits
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legends
of m'ystifa | game guide
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| Status
Screen
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| General | Attributes | Resistances | Other | Skills | Rest | Forage | Trade Skills | Options
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| General
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The status screen is a
great place to view numerous details about your adventure and
specifics about each party member.

Character Details
In the top left of the
screen, the currently selected party member is detailed. This
information includes the name, class and level.
In the top right corner
of the screen, the current time and date is displayed. This is useful
in determining how long you have been on your adventure. All adventures
begin on day 1 of the year 271.
Below the attribute
panel is a general panel that displays the current difficulty setting
and exact game time (in real hours and minutes) that you've been
playing that adventure.
There are four
difficulty settings and a new adventure begins on the 'Easy' settings.
After you complete your adventure, your party is restored to level 1
and the difficulty is adjusted to 'Normal'. This continues for another
adventure, which results in 'Hard' difficulty. If you can finish the
adventure on 'Hard' difficulty, you'll be thrown into 'Hardcore'
difficulty. The catch on 'Hardcore' difficulty is that death is
permanent. Parties who make it this far, finish it or die, are
inscribed in the Hall of Fame.
The effects of
different difficulty setting is described later in this guide.
You can view the Hall
of Fame from the Main Menu screen.
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| Attributes
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In the left area of the
screen is the attribute panel. It lists the value of each attribute
for the selected character. Casting a buff spell on an attribute or
equipping a magical item that increases an attribute will cause the
value to be displayed in green. Likewise, a spell or item that causes
an attribute to be decreased below it's base will be red. An attribute
cannot fall below 1.
If a character has
attribute points available to spend, a + sign will
appear beside the choices. An attribute cannot ever be
lowered to get points back. No attribute can be raised to be
more then 1 + the characters current level. Note that an attribute can be buffed above 1 + the characters level, however.
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| Resistances
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The
resistance panel highlights a characters natural (or magically
enhanced) resistance to the four elemental damage types. Each
character class starts with a base resistance and can equip magical
items to improve them. No resistance can be increased past 75. For
example, Charr (a level 5 Shaman) has a Fire Resistance of 25. Goblin
Broodling (a terrible magic-casting creature) casts Fireball,
delivering 100 points of damage. Because of Charr's 25 Fire
Resistance, he would only take 75 points of Fire damage.
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| Other
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| This panel
displays character-specific information. All of the statistics here
are usually only modified by equipping magical items. Here is a
breakdown of the statistics shown here.
Speed
In combat, your
characters speed determines when they will have a turn in combat. For
example, if all of your characters have a higher speed score then a
creature you are fighting, all of your characters will have a turn
before the creature. Speed is determined by your Dexterity attribute
and magic items that may effect it.
Bonus Damage
Bonus Damage is a
valuable effect sometimes imbued into magical items. This damage is
counted over and above the normal damage a character may deal, even
above the damage penalty imposed by the defenses of the creature you
are fighting. For example, if you would normally hit for 100 points of
damage but the creature had a defense of 30, your total damage for
that attack would be 70. If you also had Bonus Damage of 25, your
effective damage becomes 95.
Bonus Defense
Bonus Defense is a
valuable effect sometimes imbued into magical items. This defense
bonus is counted over and above the effective defense of your armor.
For example, if a creature hit you for 100 points of damage but you
were wearing armor with effective defense of 50, you would suffer 50
points of damage. If you also had Bonus Defense of 25, you would only
suffer 25 points of damage.
Attack Power
This statistic is a
measure of your physical damage output in battle. The higher the
number the better, it is weighted by the characters physical Strength
attribute and the particular weapon being wielded.
Defense Power
This statistic is a
measure of the average physical defense provided by a characters
armor. The higher the number the better, it is weighted by the total
sum of defense power provided by all of a characters pieces of armor.
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Skills
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In the left area of the
screen is the skill panel. It lists the value of each skill for the selected character. Casting a buff spell on
a skill or
equipping a magical item that increases a skill will cause the
value to be displayed in green. Likewise, a spell or item that causes
a skill to be decreased below it's base will be red. A skill cannot fall below 1.
If a character has
skill points available to spend, a + sign will
appear beside the choices. An skill cannot ever be
lowered to get points back. No skill can be raised to be
more then 1 + the characters current level. Note that a
skill can be buffed above 1 + the characters level, however.
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Rest
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| Eventually,
if the party is not near the comforts of a clean village Inn, you'll
need to rest in a dungeon or in the great outdoors. Resting will bring
each character to full health and mana, but will not remove any status
ailments or bring anyone back to life. Use of this command requires
one food. If you do not have at least one food you will not be able to
rest. Food can be purchased in every village and other locations.
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| Forage
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| If your
party contains at least one character of the Barbarian class, this
ability will be available for use through the Status Screen.
When used, your
Barbarian will forage through the surrounding area for food. As the
Barbarians skill increases, the odds of finding food improve. It is
also possible to find other types of items with this ability.
A party can only
Forage once every 24 hours of game time.
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| Tradeskills
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| A wealth of
recipes allow the skilled Alchemist, Jewel Crafter and Cook to fashion
interesting potions, jewelry and foodstuffs - some of which cannot be
obtained any other way.

Most recipes come with
a skill check - and a failure usually results in the destruction of at
least one of the components you were trying to combine.
There are some
situations where a recipe does not come with a skill check. It's also
possible that a recipe skill checks against a characters level for
example. Finally, some recipes can result in varying qualities of
items (such as a Fine Long Sword or a Superior Long Sword, the latter
of which is better but more difficult to craft).
The Enchantress
character class (obtained through in-game accomplishments) uses this
screen to imbue precious stones onto weapons and armor. These types of
imbues skill check against the Enchantress' level and is also affected
by the quality of the item and precious stone being imbued.
Be sure to select the
character in your party that has the best skills for combining items
for a recipe. Some recipes are not so obvious as to what skill they
use. If it contains a potion, assume Alchemy. If it contains
foodstuffs, assume Cooking. If it requires carving a precious stone,
assume Jewel Craft.
The best way to
discover recipes is through trial and error. Some of the items your
party will discover also have descriptions that may give some sort of
hint as to the items use in a recipe.
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| Options
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| The options
screen for your adventure can be accessed through the Status Screen.
Here you have the ability to disable the sound effects or music. There
is also a toggle that controls the turn-based battle speed. It is not
recommended that the Very Fast setting be used until you are very
comfortable with the battle system.
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