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Introduction |
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Getting Started |
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Inventory Screen |
Items And Treasure |
Spells And Summons |
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legends
of m'ystifa | game guide
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| Items And
Treasure
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| Item Types | Weapon Subtypes | Armor Subtypes | Materials | Level Restrictions | Durability | Value | Quality | Commonality | Procs | Global Enchantments
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| Item
Types
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| There are a
number of different types of items to be found in Legends of M'ystifa.
They range from different types of weapons, armor, relics, potions,
spell books, food and other assorted items.
Some types of items
cannot be used in battle and some cannot be used outside of battle.
Once a spell book is
used, the spell is inscribed in the characters spell book and
destroyed.
Be careful with items
that may be used for a quest. If something seems fishy it's probably
best to hang onto it in your party inventory or store it in the
village bank.
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| Weapon Subtypes
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Here is a list of
weapon subtypes. The latter subtypes of a particular weapon class are
usually the better quality item.
Small Swords
Short Sword, Falchion,
Sabre, Katana
Large Swords
Long Sword, Scimitar,
Broadsword, War Sword, Bastard Sword
Dagger
Knife, Blade, Dagger,
Dirk
Staff
Nabut, Jitte,
Quarterstaff, Battle Staff
Bow
Short Bow, Long Bow,
Great Bow, Battle Bow, Yumi
Whips
Leather Whip, Chain
Whip, Royal Leather Whip
Unarmed
Knuckles, Nekode, Katar,
Cestus
Blunt
Club, Mace, Hammer,
Cudgel
Two Handed
Large Axe, Halberd,
Lance, Spear, Battle Axe
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| Armor
Subtypes
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Here is a list of armor
subtypes. The latter subtypes of a particular
armor class are usually the better quality item.
A character that is
restricted to the Chainmail class, for example, is able to wear Leather
and Chainmail but not Platemail.
Leather Equipment
Armor / Leggings :
Tattered, Leather, Padded, Enforced, Royal
Helmets : Leather,
Basinet
Gloves : Leather
Boots : Leather
Shields : Buckler, Round
Chainmail Equipment
Armor : Breastplate,
Hauberk
Leggings : Chainmail
Helmets : Coif
Gloves : Chainmail
Boots : Chainmail
Shields : Kite Shield
Platemail Equipment
Armor : Cuirass, Hauberk
Leggings : Platemail
Helmets : Heume
Gloves : Gauntlets
Boots : Sollerets
Shields : Tower, Ancient
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| Materials
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Weapons
and Armor in Legends of M'ystifa are naturally made varying qualities
of material. In general, the higher the quality material, the better
chance of a very good item. Here
is the order in which different materials are found. Iron Copper Steel Silver Gold Platinum Ebony Mithril Crystal Diamond Asterite Lunarite
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| Level
Restrictions
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| Every weapon
and piece of armor in Legends of M'ystifa has a level restriction
attached. This prevents characters from using items that are far too
powerful too early (thus making the game far too easy).
It is uncommon to find
an item that you can't equip for this reason. The only time it could
happen is a real lucky drop from a higher level monster that you
'barely' finished off.
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| Durability
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| Every weapon
and piece of armor in Legends of M'ystifa has a maximum durability.
Every time a weapon
strikes a creature or a creature strikes you in a certain piece of
equipment, there is a chance it's remaining durability will decrease
by 1.
When the remaining
durability of an item reaches 0, it is destroyed. It is imperative
that you keep an eye on your equipped items. You can repair items if
you have at least one Paladin in your party. Alternatively, you can
take the item back to a village and pay a Mystic to repair it for you.
When an equipped item
reaches 10 remaining durability in battle, you'll receive a text
message and an alert sound will play. It's best to stop what you are
doing and go get it fixed.
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| Value
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| The value of
an item is effected by a number of things. These include the material
used in the item, the quality and the type of magical effects it has
built in.
Buy/sell rates in towns
are directly influenced by your characters Merchant skill.
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Quality
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The quality of an item
influences the AP/DP, value and maximum durability of an item. Higher
quality items are generally quite rare or dropped by higher level
creatures. For example, the best sollerets you could find would be DP
522, for Lunarite Sollerets of Priceless quality. The likelihood of finding such a fantastic piece of footwear is, well, rather small.
Here is a list of the
different item qualities that can be found.
Damaged Poor Good Excellent Flawless Perfect Incomparable Priceless
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Commonality
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In Legends of
M'ystifa, the treasure system is fairly random - to a point. There are
literally thousands and thousands of different items to be found, of
all varying combinations. These include AP/DP, Quality, Durability,
Value and Magical Effects that might be present.
Some items are set up
to drop from creatures at different intervals. For example, a Forest
Giant may drop a valuable Forest Giant Ear (a trophy) from time to
time. There are plenty of items that can only drop off of certain
monsters - some at a very low rate. It's these items though that are
usually very powerful and most beneficial for your party. You'll also
find that Boss monsters have an array of powerful and unique items
available to be won.
There are generally
three commonalities for items. Potions (that cure a character when
consumed) drop Common, some other items (such as the Forest Giant Ear)
Uncommon, and other items (such as a Sword of Ultimate Doom - which
doesn't really exist, but you get the point) quite Rare.
A common drop is quite
common. An uncommon drop is likely < 5%. Rare is 1% or less.
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Procs
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Items with a proc built
in are the most powerful items to be found in Legends of M'ystifa. A
proc is a spell effect that is triggered from using the item. For
example, a weapon can proc it's spell effect whenever it strikes a
target. On the other hand, a piece of armor can proc it's spell effect
whenever something strikes it.
Procs have a specific
chance of going off when the item strikes or is striked.
An example of such an
item would be a Bastard Sword of Decay. Built in to the item is a proc
spell effect called Decay. Every time the Bastard Sword successfully
strikes a target, there is a small chance the spell effect will fire.
In this case, Decay causes the target to be poisoned for 5% of it's
remaining HP each turn.
There are many proc
spell effects to be discovered - many that are not castable by
characters.
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Global
Enchantments
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Items with a global
enchantment effects are quite powerful, or quite damaging. A global
enchantment is a permanent (at least while the item is equipped)
effect always in play on your characters.
For example, let's say
the party finds a relic with the global enchantment Healing Kiss built
in. This enchantment causes every character in your party to cure for
double the HP with every spell cast. If a Cleric casts Cure More for
250 HP, this effect will automatically make the spell cure for up to
500 HP.
Global enchantments
are passive, always in play and affect all of your characters.
There are some effects
that are quite negative as well. For example, a Wicked Ring may give a
character +1000 to all attributes - but it's downside, a global
enchantment called Terror causes your party to lose all of it's
inventory on death. This bring about tough choices - is it worth the
risk for the extra power the item brings your party?
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