The heart
of your adventure lies in the exploration or old ruins, abandoned
castles, ominous towers and dank dungeons - all in hope of a good
fight and plenty of treasure. Dungeons
in Legend's of M'ystifa can be multi-floor (sometimes into the
double-digits) and contains hundreds and hundreds of rooms. All
dungeon areas are inhabited by fearsome creatures, all vying to
protect their masters - and treasure. Moving
from room to room isn't as easy as it sounds. Each area has it's own
design, some making use of switches, blocked doors, boss monsters,
one-way doors, portals and more. Don't fret! Legends of M'ystifa comes
with an auto-map feature that tracks your movements in detail. Even
when you leave the adventure to return later, your auto-maps are
saved. If you
venture deep into a dungeon only to find yourself against impossible
odds and are wiped out (your entire party is killed), you'll restart
in the last town you visited.
Here are a few of the
objects you'll encounter during your adventure. Pool
/ Fountain Fountains
offer a one-time drink for the weary. Be careful though, the effects
granted are permanent and not all of them are good. You could have an
attribute raised by a point, perhaps even gain some free experience -
or lose some! Switch Switched
generally perform one of two tasks - open a blocked passage or
activate a portal. Every switch in Legends of M'ystifa has an effect. Stairs Stairs
allow the party to travel between dungeon floors. Portal Portals,
if active, teleport the party to a new location in a dungeon. Chest The
best treasure chests are often found in difficult areas of a dungeon
or behind locked doors. Some treasure chests are trapped and/or locked
to impede the common adventurer from looting it's wares. Sign Signs
offer insight into the design or dangers of a dungeon. Some script is
more difficult to read then others. NPC Occasionally
the party will encounter an NPC (non-player character) in a dungeon
who may need help, offer advice or even sell items. One
Way Doors A
one way door is just that - a one way door. Once the party passes
through one they'll have to find an alternate route back. Locked
Doors There
are two types of locked doors in Legends of M'ystifa - those that
require a special named key, or a colored key. Named keys are not
usually found in the same area they are found. Colored doors often
guard nice treasure chests and can only be opened by corresponding
color keys. Color keys can be randomly found on the corpses of
defeated creatures in battle. Secret
Doors
Secret doors do not
appear on the auto-map and can only be found by feeling around the
walls of a room. A character with high Perception skill may be able to
detect when one is present. You never know what you may find
behind one.
Trapped Rooms
Some rooms have been
booby-trapped to trigger a spell when anything enters. A character
with high Disarm Trap skill may be able to save the party from
suffering the spells effects.
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