| When it is
your turn in battle, all four of the command options will be available
for use.
Attack
The Attack command will
cause your character to shoot/swing at the current target you have
selected. You cannot attack your own players.
You can also
right-click this command to access a special ability in combat, if
your characters class has one. An example ability would be Kick
(Monk), Coin (Samurai), Aim (Archer) and Throw (Ninja).
Your chance to hit a
target with melee or missle weapons is based on your attack skill with
that weapon compared to the melee or missle defense of the creature.
You can find magical items that have built-in effects that make it
easier to hit targets. This is also influenced by the con of the
creature. It is much more difficult to strike a creature that is much
higher level than your character.
Spells
If the character having
the turn is a magic caster, this option will bring up the spell list
panel. Simply select the spell you wish to cast and press Cast. Make
sure you have selected your desired target for the spell.
Non-magic casters will
not be able to use this command.
Items
This command allows you
to use items that your party is carrying during combat. Once selected,
the inventory list will be displayed and an item can be selected for
use.
Not all items can be
used during combat.
Run
When all is almost
lost, you can attempt to flee the battle. Doing so will save your
party from the encounter and allow you to rest/recuperate before
continuing your adventure.
If all of the creatures
in battle are gray con, you have a 100% chance of fleeing the battle.
If they aren't, you must pass a run check. This compares your
characters Running skill with the levels and number of creatures you
are fighting.
It is much easier to
run from a single creature than it is to escape three.
^
top
|